Abdias Ramirez

Nike 3D Production

Some of the work I’ve done at Nike as a Lead Digital Production Modeler for Partner Studios

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Bella 6 3D Model+Video. Team effort from Partner Studios. I was responsible for the Modeling and texturing.

Kyrie 8: Maya, Zbrush, Painter, Unreal Engine. I had fun with this one, a true collaborative effort. Many changes to the shoe, therefore I needed to make sure it was low poly and make my changes when necessary by using a proxy mesh. Also big shout out to Ben, this was in late December when everyone goes on vacation, helped me out big time by giving me the inputs to the latest design.

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Cosmic Unity 3: Maya, Zbrush, Painter, Unreal Engine.

Air Max 270 Go

Air Max 270 Go

Air Max 270 Go

Lebron 21

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Lebron 21: Responsible for modeling and texturing. Happy Finish took care of the animation. My favorite part of this shoe was modeling the swirls on the vamp, plus the quilted tongue lining and collar lining.

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This is what I’ve been helping Partner Studios as of late, take 3D scans, clean them up, mask out all the parts in Substance Painter for Texturing and rendering. Found a better way to improve on their pipeline by delivering 3D scan models that have better UVs and quad topology using various Zbrush techniques.